I know the concept of LOD, but my question is how can it be used in Unity. I don’t think that there’s a kind of LOD manager in Unity, so do I have to manually code it? I looked up the manual and the website but could get the exact answer.
Example, if there a high poly motorbike and I have 3 LOD models of it, then should I code something like :
if(playerdistance >50)
show lowest detail model
else if (player distance between 2 and 50)
show medium detail model
else
show high detail model
This seems to me a logically correct approach. I have managed to get the results that I want this way, but I just want to know whether it can be improvised and the same thing can be achieved in a better manner.
Thanks for reading!