How to implement shuttlecock physics

I want to simulate badminton shuttlecock physics. Do i need to make two objects(feathers and cork) separately and combined using joint? or any hack to fake the shuttle physics. Can anyone please guide me.

Thanks in advance.

What I would do is just have one model. Have an empty gameobject as a child of this shuttlecock, and place it at the cork. Then make the position of the child the center of mass. This would simulate it enough. Not tested of course, but I see no reason for it not to.