How to implement steam's matchmaking service with unity networking?

I would like to use steam’s matchmaking service trough (steamworks wrapper) and also use unity’s networking for multiplayer.
If that would work can someone give me some tips on how it should be implemented ?

I’m looking for info on this as well, did you manage to find a solution to this?,Im also looking for any documentation on this, have you found a way of integrating both?

Essentially you need to override the Unity Networking transport code to use the Steam API.

See this article for some examples on integrating Unity’s Networking HLAPI with Steamworks .NET.

This works for Steam P2P networking with friend invitations and matchmaking. You can see how it works in my sample project. For matchmaking in particular, start at SteamNetworkManager.FindMatch().