Hi everyone,
I’m working on a game that implements seamlessly teleporting between two worlds. I’m new to Unity, and my first instinct was to make two terrains of identical size, parallel to each other, and 1000 Y units apart from each other. Then I created this script for Javascript to apply to the standard FPS module:
var universe = false;
function Update () {
if(Input.GetKeyDown("x") && universe == false) {
Camera.main.transform.position.y += 1000.0;
universe = true;
}
else if(Input.GetKeyDown("x") && universe == true) {
Camera.main.transform.position.y -= 1000.0;
universe = false;
}
}
Which works fine. When I press “X”, the camera essentially switches worlds, to the exact same X and Z coordinates, and translate 1000 Y units. My question is how to check if the place I’m teleporting to has an impassable object like a mountain or something there already, and to forbid teleporting to those places.
If anyone has a better idea of how to implement teleportation, feel free to share!
Thank you for your help in advance!