private Vector3 _movementVector
{
get
{
var horizontal = Input.GetAxis("Horizontal");
var vertical = Input.GetAxis("Vertical");
return new Vector3(horizontal, 0.0f, vertical);
}
Vector3 _movementVector
get
{
var horizontal = Input.GetAxis("Horizontal");
var vertical = Input.GetAxis("Vertical");
return transform.rotation * new Vector3(horizontal, 0.0f, vertical);
}