How to import a car model?

Hello!

I have been developing a car game (my 1st game ever in Unity), and I have been using the pre-made Car prefab and SkyCar model. It works great, only that I want to change the model so the game looks better. So I downloaded another car model from the asset store, but it doesn’t move at ALL. The only way I have gotten it to move is by stacking it on top of the Sky Car. None of the new model’s wheels move either. How do I properly import a new model so that it looks good and the wheels move?

using preflab

  1. Start with a suitable scene. There ought to be enough flat ground to drive around on.

  2. Place the “CarPrefabEmpty” in the scene.

  3. Place your 3d model into the scene, as a child of the “CarPrefabEmpty” GameObject. Notice that your car model should be at the same level as the “WheelHub” objects that were already present.

  4. Make sure your car’s position in the inspector is set to 0,0,0. This will ensure your car’s position is aligned with the Empty Prefab’s position.

  5. Expand the hierarchy of your car model in the hierarchy so that the wheel models of your car are visible.

  6. Select each “WheelHub” in turn, and drag the corresponding wheel model from your car into the “Wheel Model” slot of the Wheel component on the WheelHub GameObject. Then click the “Align to assigned wheel model”. If your car has four wheels, you’ll need to do this step four times, once for each wheel.

  7. Hit play, and try driving your car!

I built a car model in Blender and made an fbx of it. loaded it into the scene, but when I zoom in on it it disappears. one graduation on the the mouse wheel and it’s gone. unity doesn’t to like fbx objects. and as for the Cameras, there as blind as can be.