I’m trying to build a 3d model with c4d using the “Sculpt Tag”, then bake the high level of detail to a Displacement map with the “Bake Sculpt Objects” function, and then importing the low poly and that texture into unity.
So far i was able to get it working in c4d . Then I went to export with the FBX version 6.1. But it doesn’t look quite the way it looks in cinema 4d. I think it’s because the “normal map” that unity expects has to have different colours than the “displacement map” from c4d exports.
I think this is how it should be looking: ![1]
and this is how my map looks like:

Is that the problem? How do i get this bluish violet “normal map”?