I’ve searched all the google, and see other answers but i still can’t figure it out how to make the animation imported from 3dmax work in unity3d, the animation is imported, but when I put it in the scene it doesn’t work, no errors, option play Automatically is set to true, i’ve marked all the checkboxes of animation in the 3dmax fbx import, any ideas please?
I beleave this has been answered at the forum, do a basic search at the forum and you will find it.
Consider that you need to know how to export the animations in fbx (for example) from max, and split the animations at unity.