when i import it says “blender could not be found”
i think i have the updated blender
Why not just export to .FBX and then pin the file from the source to your assets?
sorry but how to export to .fbx ?and don’t what do you mean by pin the file from the source to your assets
i’m really new at this thing
So while your in blender, you should be able to see export project or something to that extent. Then, you should click .FBX. After that select the location to export, I’d suggest the desktop (you’ll see why). Then open Unity 3D and minimize it. After that, you’ll wanna drag the .FBX file down to your taskbar and it should say Pin to Unity. After it says that, the Unity window should open and you can let go of the .FBX while it’s over the project pane, where your assets are. Hope it helps!