How to import character animation

Hi

A couple questions for you…

I’ve imported a character with just a walk cycle but it doesn’t animate
background
Character has ureal 2004 skeleton structure, fairly light
One mesh, three UV sets, body, head, gun,

Put character at origin
60 frame animation from 0 to 60
doesn’t translate in Z just walks on the spot
put animation keyframe on each of the skeleton joints, whether animated or not
I put the mb file in an asset folder i called maya, textures in a texture folder in the maya folder

unity doesn’t seem to see the animation
I hit the plus symbol and enter the walk animation

attched to player jpgs

camera question

When I pull away from the building i imported the windows lighten, see attached jpg



I dont understand…first u said it doesnt animate then you said it walks on spot. Which exactly is it?

Hi

it walks on the spot in Maya but doesn’t in Unity

Did u try the two methods of importing animation?

1.Using the naming scheme; nameofmodel@nameofanimation. One file for mesh, one for animation.
2.Import the mesh file and manually imput the frames of the animation by selecting the ‘take 001’ file and inputing the frames in the animation menu at the side.