When we import a new .fbx from 3ds in Unity, Unity creates a folder with .fbm extension (e.g. Model.fbm) containing the textures of the model and Unity also creates a folder called Materials containing the materials of the model set with the textures.
The problem is that when we import multiple models in the project, the Materials folder accumulates the materials from all models in the same folder. That can quickly become a mess and its hard to know what goes where or which files are unused when removing models.
So what we started to do is after importing a model we manually move the materials in its respective .fbm texture folder. Is there a way to automatically do that?