Somewhere along the line, caused either by a C4D update or a Unity update, FBX files produced in C4D no longer import properly. Textures either don’t import at all, or get disconnected from their materials. I’ve reported this problem twice so far, but it’s still there in Unity 4.0.1
Can somebody please tell me the best format to use to export a scene from C4D 11.5 so that it will import into Unity with all materials and textures intact. FBX and DXF both lose their textures, and OBJ hangs Unity. I don’t have C4D on my machine, so using the native format is not an option. What’s the solution, short of manually importing and reassigning textures? (Please don’t tell me that C4D is no longer able to export for Unity.)
In order to speed up the process for reimporting my materials on my objects i use the following (standard) settings on my own .fbx objects, maybe they can prove to be of some use to you
i use them as my standard settings so i only need to change it for as few models as possible:
This way i only have to assign each unique material in cinema4d their name once, and as long i will have materials with a name matching this name in a corresponding Materials Folder (i always have a small materials folder per group of objects when handling many different meshes) unity should automatically select these.
I haven’t tried exporting with bones and haven’t been able to succesfully retrieve vertex data from an imported mesh thus far, other than that i haven’t noticed anything.