Hello everyone,
I use Unity 3 and I’m trying to import a mesh exported from Maya to .obj format. The mesh comes along with two BMP files, one for the base and the other for NormalMapping. I looked at the Unity manual and it states to put the textures in the Textures folder alongside the mesh, but then it says that you should put materials into the Materials folder. Being a programmer and new to the 3D scene, I’m at a loss; might as well be reading greek. Whatever I’m doing doesn’t seem to work, so I’m wondering what is the correct folder layout for my mesh and two accompanying bmp files so that I can simply import the mesh as an asset and have the other two files come along for the ride automagically.
As it stands right now I do an Import New Asset and select my mesh, but then it gives me the following error :
ImportFBXWarnings : Can’t import normals, because mesh ‘defaultMat’ doesn’t have it
Thank you for your assistance,
El Diablo