Edit: turns out you can import directly within Unity, thanks @HIBIKI_entertainment :
package manager, add package by name: com.unity.formats.usd
import the usd file
select the root of the usd file in the hierarchy
change Original Scale to Centimeters
change Materials to “Import Preview Surface”
change Payload Policy to “Load All”
hit the “Reimport from USD button” in the inspector (above Simple | Advanced menu)
disable the camera and light of the imported object in the hierarchy, use your own
Original post
I thought I’d toy around with The Attic in Unity. Had a few pitfalls with textures and materials, so in case anyone of you guys would like to do the same, here are some steps. But first a screenshot with my own settings and with Daniel Zeller’s upcoming Fluffy Grooming Tool which I just wanted to see how it looks like in Nvidia’s The Attic:
file → export → fbx
select mesh only
check apply transform
path mode (top right of export dialog): select copy and click the icon next to it so it becomes blue
Unity (Built-in)
create new project using built-in render pipeline
copy the fbx to your Assets folder
materials
extract textures into a new Textures folder
hit “Fix now” on the NormalMap settings popup
extract materials into a new Materials folder
note: if you didn’t use a unity exporter in Blender, then you probably need to set scale factor 0.01 on the imported model
drag the attic fbx into your scene. you should see it textured now
Unity (Hdrp)
for hdrp just export the built-in version and import it into a hdrp project, apply the hdrp auto-conversion of the materials
I just adjusted some lighting in HDRP and dragged in a demo character and then took the screenshot inside the Unity Editor in 4K with Photo Session. So all credit to Nvidia, Pixar, Blender and Daniel Zeller.
heheh.
I’ve had some great success with partnerships tests using it. it’s currently on EXP 3.0 but it doesn’t always handle all USD arrangements for sure.
Yup! That sounds about right, well done again Rowlan.
Pretty much all USD workflows are essentially like this, payloads us the main part to get used to for performance and roundtrip work.