How to import OpenFlight with Pivot Points?

I have been trying to convert OpenFlight files to import into Unity and I am having issues with pivot points. If I export the files to Collada as mentioned in a previous answer I can import the model fine with all the textures but the pivot points for all the objects within the model have been moved to the origin of the model (0,0,0).

Does anyone know if there is a way to preserve the pivot points when exporting the OpenFlight files from creator? Or any other way I can import the OpenFlight files into Unity that will preserve the pivot points?

Hi,

Are you still trying to do this? I have written an open source OpenFlight importer for Unity which may help you. I will be submitting to the asset store soon, just finishing a few things. It would be great to have someone to test for me :slight_smile:

Karl