How to import physics animation from 3dmax?

I used some physical reactors to simulate an animation in 3dmax
But the animation is not like that kind of “frame animation” that I create manually
These physics animations won’t stay long. As soon as I make some modification they will disappear
But my biggest problem is how to load them to unity
Is there someway to transform physics animation to normal animation so I could export them to unity??

I don’t really know anything about 3DS Max and what it does, but I do have Blender!

You could try exporting to Blender, then exporting it as a file that Unity will know about.

Although, I’ve had some trouble with another type of file, and Unity does know about it when exporting it as antoehr type of file.

Anyway, after exporting to Blender, You might need to re-set/set any animations you did in 3DS Max, as they might be carried over. I recommend seeing a tutorial about your question, and also about my answer, just to be safe! I hope my answer was useful! :3

Sorry if my answer wasn’t exactly on-topic, but it’s the least I can do right now…

As I understand, Unity supports two types of animation, Rigged and BlendShape.

Rigged uses bones and Blendshape scales between two preset Mesh/Vertex positions.

If your model is set to move based on Physics stimulus, this will probably need to be recreated in Unity.

Either add a rig and KeyFrame each animation as needed or provide degrees of preset movement using BlendShapes and move the sliders accordingly.

There is lots of support for Physics in Unity but I don’t think much support for Importing Physics from another system.

http://docs.unity3d.com/Manual/HOWTO-ImportObjectMax.html