I must be missing something very simple, but I cannot figure out how to import a rigged model into Unity and turn it into a ragdoll.
My goal is to build a ragdoll in Cheetah, give it bones and a skeleton, bring it into Unity and use the Ragdoll wizard to assign the bones.
However, no matter what file format I use, once imported, the model loses its bone transforms.
As an example, if I open the iPhone Ragdoll Lerpz model (Lerpz.fbx) in Cheetah, I can see the bones system in the Object Browser. If I then try to import that file into a new Unity project, the only bone I see is the rootjoint, and I can’t build a ragdoll from that.
So the only transform I can assign using the Ragdoll Wizard is rootJoint, after that… ???
Now… if I open this same model in Cheetah, I see the weighted skeleton system and bones.
So at this point I’m not even trying to go from Cheetah to Unity, I’m just trying to use a model I know should work to learn how to use the Ragdoll Wizard, and I’m stumped.