How to Import Ragdoll Bones

I must be missing something very simple, but I cannot figure out how to import a rigged model into Unity and turn it into a ragdoll.

My goal is to build a ragdoll in Cheetah, give it bones and a skeleton, bring it into Unity and use the Ragdoll wizard to assign the bones.

However, no matter what file format I use, once imported, the model loses its bone transforms.

As an example, if I open the iPhone Ragdoll Lerpz model (Lerpz.fbx) in Cheetah, I can see the bones system in the Object Browser. If I then try to import that file into a new Unity project, the only bone I see is the rootjoint, and I can’t build a ragdoll from that.

What am I doing wrong here!??

:frowning:

You have got the cheetah part correct right?

select mesh
Add skeleton tag
drop root bone into window in properties pane
click bind

save

should give you a rough version- weighting will be required no doubt…

HTH
AC

Completely ignoring Cheetah for the moment, if I drag the unedited Lerpz.fbx from the iPhone-Ragdoll project into a new Unity project, it shows up as:

Lerpz
//Lerpz (blue square symbol)
//Lerpz (mesh symbol)
//rootJoint (blue square symbol)
//Take 001 (animation)

So the only transform I can assign using the Ragdoll Wizard is rootJoint, after that… ???

Now… if I open this same model in Cheetah, I see the weighted skeleton system and bones.

So at this point I’m not even trying to go from Cheetah to Unity, I’m just trying to use a model I know should work to learn how to use the Ragdoll Wizard, and I’m stumped.

Hmmm Sorry I have no idea.

Somethings not right.

AC

Drag lerpz into the scene hierarchy and you’ll be able to see the rest of the joints under root.

Prefabs/assets only let you see one child down from the parent and not the whole hierarchy (not a problem for me, but it’s weird still).

Wow! You solved it! I’ve been trying to figure this out for days…

I missed this line in the docs:
“Create an instance of the character by dragging it from the Project View to the Hierarchy View.”

Man, I can’t believe it was something so simple, but I sure am glad that it was!

Thanks again.