I have a maya character with rig animation and also blendshape animation.
When I export fbx of the whole character with everything, I can only see skeletal animation inside unity with no blend shape animation.
The blendshapes themselves are imported correctly, but with no key frame animation from maya.
If I deleted the skeleton from maya and exported the fbx, I get working blendshapes animation.
How to get both inside of unity?
I tried to use different versions including fbx version 2011 but with no luck.
Thanks for advance.