Hi, I imported a 3d model of a motorcycle on Unity. I would need, however, to include also the textures (.tif format) but I have no idea how to do.
Any suggestions? thanks
You import the textures as well alsongside the model.
Then you asign them via drag and drop into the slots of the shader/materialtype for your model.
I made a texture folder and I put inside the .tif file. But after the import it gaves me this error: Could not create texture from Assets/Textures/Icon_Texture Ref.tif: File could not be read.
And I can not even see the inspector panel unless I open a .tif like an image. ![]()

Is your image 32Bit by any chance?
I think so. In your opinion can i use another software to import .tif in the model? ( i tried Blender without success )
Try reducing it to 16 or 8 bit.
Textures are never imported into a model. You have to tell Unity which texture to use in conjuntion with which shader applied to which model.
Please refer to the docs linked above