How to import third party objective c libraries for iPhone?

Firstly let me say that I absolutely love Unity! I’m still in University (first year) but I don’t think I’ve ever had so much fun programming. It’s going to suck when my trial is over :(. If I get good enough I plan to stay and help out as much as I can. But right now, I am the one the requires assistance.

So, for Unity Iphone is it possible to import and use third party objective c libraries? For example, if I have a game and I want to use admob in it, the way I used to import admob was through their provided iPhone libraries. I’d import the library in objective c and use the protocols they provided. Now, if I make a game using Unity, how would I go about doing the same thing?

No it is not possible at the time unless you want to have “string request” based communication over NSUserDefault / PlayerPrefs

With Unity iPhone Advanced 1.1 it is mentioned to become possible to expose objc functionality to the scripting.

Hmm, so how would I go about integrating admob then? Could I alter the xcode project created by the build from building your project in Unity?

If so, I could just create the game, and once it’s all done I just add the libraries to the xcode project and alter the xcode project, though I have no idea if that is even feasible since I haven’t looked at it specifically as to how exactly the xcode project is.