How to improve performence on instantiated objects?

in my 2d spawner game, i want to be able to spawn hundreds upon hundreds of objects but still have it be decent performence

also, i dont wnat object pooling bc then the amount of objects i would have to make beforehand would be too many

Hey SpyderManToo,

recently I was wondering about the same question.
I found out that there some very nice solutions already build into the Unity System. For example the Burst Compiler Package. Maybe this could give you a good starting point for the problem you’re currently facing. In the long run, maybe the new ECS, Entity Component System philosophy in Unity will open up new horizons, I guess.