Hi,
i have some textures in my project. if i make the Texture type as GUI, quality is good but the memory size is increasing.
is there any way to improve the quality without increasing memory ?
Hi,
i have some textures in my project. if i make the Texture type as GUI, quality is good but the memory size is increasing.
is there any way to improve the quality without increasing memory ?
So if your textures are not textures for GUI you can make AnisoLevel higher, it will make texture look better when viewing it in angle, e.g.: floor textures. If texture is something like grass for terrain you can make it look better in other program like GIMP by just copying it and pasting one next to another. I think there is no method inside unity to make textures look better without increasing memory but i can be wrong.
Sorry for my english, is not perfect yet, I’m polish.