Hi,
I’m new to Unity and i try to create a menu by using the new GUI (4.6).
I want a menu looking like the KeyNote menu, with a panel to the right of the scene which changes when we click one of the buttons.
All my panels are in a EmptyGameObject.
If i inactivate this GameObject i can’t activate a specific panel after.
My idea was :
- Inactivate all the panels to make sure any pre-existent panels are deactivated
- Activate the panel linked to the button (with SetActive)
I do not managed to inactivate all the children of the GameObject, any solutions ?
If u have a better idea on how to make this kind of menu, feel free to contribute.
Thanks.
Please excuse my poor English