I’ve been struggling trying to figure out how to include all the variants of a shader that my game uses. For example, I’ve got a variant in the collection for:
Universal Render Pipeline/Unlit
ScriptableRenderPipeline INSTANCING_ON STEREO_MULTIVIEW_ON
I warm the shader collection on startup, but then later on in the logs I see this statement:
Compiled shader: Universal Render Pipeline/Unlit, pass: Unlit, stage: all, keywords INSTANCING_ON STEREO_MULTIVIEW_ON
So it’s treating that as a different variant I’m guessing. What am I missing? I’m guessing it might be the pass saying Unlit, but I don’t see a way to select that in the collection.