Hi there! I’m using this code for player (a ball) movement. How to make it move more frisky? (increasing a speed variable is not a solution). For example, when player is moving one way and suddenly turn to the other (with this code) it’s happening to slow. It’s slowing down to slow ) How to increase this slowing down speed? Thanks!
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis("Horizontal");
// float moveVertical = 0.0f;
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
rigidbody.AddForce(movement * speed * Time.deltaTime);
}