Hey guys!
I’m extremely new to Unity and was wondering if anyone could share their knowledge as to how I would go about increasing/decreasing an objects animation speed and it’s actual movement speed based on the speed that the player clicks/tap on screen? If no clicking/tapping is detected the object would move on a set default speed.
Example would be: if no clicks/taps are detected player movement speed would be 1 m/s. 3 clicks/taps a second would increase the speed by lets say 2 m/s, while clicking/tapping 5 times a second would increase the speed to 4 m/s and so on.