How to increase Android Performance?

I have up to 60 draw calls and about 10k vertices. I have optimized my meshes so far. Batching is no solution for me because each object uses a different material (same shader and different texture). I don’t use getComponent and Find in my updates.

Anyone who knows another way??
Thanks in advance!

Increasing performance is all about eliminating bottlenecks. You can optimise your drawcalls, meshes, and textures all you want - if your bottleneck is caused by Physics calculations, it won’t have any effect whatsoever.
So you really need to begin by profiling your code- otherwise you’ll just be guessing.