Hello friends, I want to increase the speed of player but i don’t know how? I shared the script that i used with you below and a video. If you can help me, i will be happy. Thanks.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AIDeneme : MonoBehaviour
{
public Animator anim;
void Start()
{
anim = GetComponent();
}
void Update()
{
float move = Input.GetAxisRaw(“Vertical”);
anim.SetFloat(“Speed”, move);
if (Input.GetMouseButton(0))
{
anim.Play(“Shoot”);
}
}
}
Please check out the code tags formatting post (first post in forum) to make your code more readable.
I think all you want to do is multiply the move variable by some constant before you call the .SetFloat() function, say perhaps multiply it by 10 or 50 or thereabouts.
The post is a little confusing for me. Are you looking to initiate a transition with the speed variable, and that’s why you want to raise it?
If @Kurt-Dekker 's suggestion doesn’t work, could you please explain what you’re looking to accomplish 
I want to increase speed of animation. I want the player shoot faster.