How to Increase speed of the ball over time?

Hello CR-Safari!

Please use code tags when you paste code, makes it much more readable: Using code tags properly :slight_smile:

Now regarding your problem, at no point you’re setting your ballMoving boolean back to false, so the following code is executed only once:

if (Input.GetButtonDown("Jump") & ballMoving == false)
{
    ballMoving = true;
    rb.AddForce(Vector2.up * ballSpeed);
}

That would explain why you see the value increasing in the Inspector but not see the ball moving faster. :slight_smile: