Is it possible to increase the time scale limit in unity above 100?
I want to increase the game speed but using a multiplier is not cutting it for me as the result becomes inconsistent depending on the multiplier, however by changing time scale no such problem appears. And therefore I was wondering if it is possible to increase it.
If not any tips on how to create my own time multiplier that wont be inconsistent, not even in milliseconds, as I am working on creating a simulation.
Using a single static timer for all scripts did not work any better and using a simple multiplier was also no good.
My multiplier attempt:
private void FixedUpdate() {
timer += Time.fixedDeltaTime * multiplier;
}