is there any “smart” way to know if the player is using a controller? i have to check all the buttons and axes each Uptade? i’m looking for something like:
if(controller.AnyButtonIsPressed)
{
\change GUI icons or something…
}
Good day.
Maybe this post han help you.
https://answers.unity.com/questions/1100642/joystick-runtime-plugunplug-detection.html
bye!