I want use the position to caculate a 3d voronoi noise.
I use the voronoi noise value to offset vertex position and also get the color.
But I can’t use the same positon value input to fragment function.
How can I input same position value into 3d voronoi noise to get same value in vertex and fragment function?
I want use the shader in vfx graph !
I want left(not shader graph made),but shader graph can only give me right: