i have this flying trident im supose to throw as projectile… so i made the tritent in milkshape 3D , i was sure i make it facing the Z axis …and exported, created a mesh collider … all cool
but when i instantiate the trident, he apears facing the wrong direction, so, even if he his trhow in the right direction… he wasnt not exacly pointed at that direction… it depends of my position to determine how strange he will look, sometimes i trhow it in horizontal, sometimes the point of trident is aiming at me, and the handle is at the opositive side…
this sucks >.<
heres the script part
animation.Play("trhow");
audio.clip = Trident_summoned;
audio.Play();
var Projectile = Instantiate (Tridentprefab,GameObject.Find("righthand").transform.position,Quaternion.identity);
Projectile.rigidbody.AddForce (transform.forward * 1000)