How to instantiate a prefab with an ID?

Hi, I’m making an endless runner. In the background I want to have hills spawn in randomly.

So at the moment what I’m trying to do is:

  • Get a random number between 0 and 2

  • Instantiate a hill prefab based on the outcome of that random number.

I’m certain the problem is with the way I’m doing this (“hills_”+hillID) when instantiating. But I can’t seem to find a way to create the prefab name to use in instantiate.

public GameObject hills_0;
public GameObject hills_1;
public GameObject hills_2;

private int hillID;

void Update () {		

	if (/*conditions*/) {

		hillID = Random.Range(0, 2);

		Instantiate(("hills_"+hillID), new Vector3(generationPoint.position.x, -2.64f, 0f), transform.rotation);

	}
}

I also tried creating a string variable and using that but it didn’t work either.

Would be great if one of you could point me in the right direction.

Thanks

Managed to work around this, I use anima2d anyway so just set up the hills as one prefab with different animation states.