hi, i just met a problem about instantiation, hope someone can help me.
These are the steps:
- Artworkers make models in 3dsmax and export that with .fbx format.
- Then they drag the .fbx into the scene, using Editor to add some script and collider on the object and store the assetbundle on web.
3.Later, client program (unity web player) will download the assetbundle and instanciate it. But obviously ,there’s no collider and script on that item.
My question is : what should I do, if I want to instanciate an gameObject (during runtime )with script and collider someone have edited during editing time