The Vector3 doesn’t seem to have anything to do with the parent Canvas
Instantiate(unitUIPrefab, anchoredPOsition3D, Quaternion.identity,parent);
I then expect to use anchoredposition3D to make these instantiated UIs stay in relative position at 16:9 aspect ratios, form a queue between them and keep them at the same intervals, and then they can move freely.
What parameter should I use for the position of Instantiate’s Vector3?
1 Answer
1
Instantiate gives you a reference to the GameObject you’ve instantiated. You can then set the anchored position after you instantiate it.
GameObject go = Instantiate (prefab, anchoredPOsition3D, Quaternion.identity, canvas.GetComponent<RectTransform> ());
go.GetComponent<RectTransform> ().anchoredPosition3D = anchoredPOsition3D;