How to instantiate GameObject into hierarchy (C#)

My code is supposed to instantiate chosenMicroObject into the neuralNet object. But for some reason the game object (temp) wont change position or get neuralNet as parent… I don’t understand the error:

“InvalidCastException: Cannot cast from source type to destination type.
mouseButtonActions.Update () (at Assets/scripts/mouseButtonActions.cs:26)”

I have googled it and searched here but noone seems to have the same problem.

The important parts are with stars code
Here is the code:

using UnityEngine;
using System.Collections;



public class mouseButtonActions : MonoBehaviour {

	public float tehFloat = 1.0f;
	public Transform[] microObjects;
	public static int chosenMicroObject = 0;
	**public GameObject neuralNet;**

	// Use this for initialization
	void Start () {
	}
	
	// Update is called once per frame
	void Update () {
		if( Input.GetMouseButtonDown(0) )
		{
			Ray ray = Camera.main.ScreenPointToRay( Input.mousePosition );
			RaycastHit hit;
			
			if( Physics.Raycast( ray, out hit, 100 ) )
			{
				**GameObject temp = (GameObject)Instantiate(microObjects[chosenMicroObject], hit.transform.gameObject.transform.position, Quaternion.identity);**
				**temp.transform.position = new Vector3(0,0,0);**
				**temp.transform.parent = neuralNet.transform;**

				if (temp)
				{
					Debug.Log("temp is");
				}
				else
				{
					Debug.Log("temp is not");
				}

			}
		}
	}
}

It seems you can’t cast a transform into a gameobject, which is understandable, your array is of type Transform already so you might as well just instantiate the transforms

Transform temp = (Transform)Instantiate(...);
temp.position = new Vector3(0,0,0);
temp.parent = neuralNet.transform;