Hi All,
I apologize if this has been answered before, but I could not find a workable answer through quite a bit of searching.
I want to have two separate Randoms active at the same time. Is it possible in any way without creating my own Random class? I want to utilize some of the functionality already present in Unity’s Random.
For background on what I’m doing - I want to have one Random that can be regularly seeded during play to create 100% reproducible results (textures, for example). I want the other Random to be seeded only once to handle all additional Random cases (damage, etc…).
I’d appreciate any help you can give!
Regards.