Hello,
I want to instantiate an object with the rotation setting to (270,0,0)
What should I do?
I tried this but it doesn’t work
var rot = Quaternion(270,0,0);
var healthKit = Instantiate(health, transform.position, rot);
Hello,
I want to instantiate an object with the rotation setting to (270,0,0)
What should I do?
I tried this but it doesn’t work
var rot = Quaternion(270,0,0);
var healthKit = Instantiate(health, transform.position, rot);
Rotation quaternions are not the same as euler angles.
Read this first, and then try
var rot = Quaternion.Euler ( 270, 0, 0 );