Can you guys help me with my problem. How do I instantiate (in this case pool) objects one after the other (i.e Object 0 and then Object 1…Object6) rather than generating Randomly(random.range)? and then start from 0 again. This script generates objects at random.
public ObjectPool[] objectPools;
private int randomBlockSelector;
void Update()
{
if (transform.position.y < TriggerPoint.position.y)
{
randomBlockSelector = Random.Range(0, 7);
transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z);
GameObject newBlock = objectPools[randomBlockSelector].GetPooledObject();
newBlock.transform.position = transform.position;
newBlock.transform.rotation = transform.rotation;
newBlock.SetActive(true);
}
}