Hi everyone,
I’m working on a Unity3D project (version 6) and want to incorporate a custom C# library built using .NET 9. I understand Unity uses a specific version of the .NET framework/runtime, and I’m concerned about compatibility or potential issues when integrating libraries targeting newer versions of .NET.
Could anyone provide guidance on:
- Best practices for incorporating .NET 9 libraries in Unity3D? Is it even possible?
- Any potential pitfalls or workarounds for compatibility issues?
Thanks in advance for your insights!