While Unity Visual Scripting (formerly Bolt) is great for teaching newbies about Unity, sometimes for the sake of speed and power, you need to write supporting modules in C#. However I don’t see any documentation on how to integrate the two.
I’ve figured out that I can access the variables using the class
Unity.VisualScripting.Variables. However, I would really like to connect to the Custom Event system, to trigger C# code on a particular event. Anyone know any way to do this?