How to integrate Unity software with Twitter (using oAuth)

I have a Unity game and I want it to send twits from the account of the user.

Is there a way to do it without a login pop-up?

Is there a way to do it without fetching an html to discover all the “pin” numbers of the user?

All my users are “casual”, so it needs to be simple…

Thanks!

at least a single login is required.
you can not use a logged in authentificated user without having him login and authentificate himself at least once :slight_smile:

I see, but there are a lot of applications getting away with having the user put the login and password at the application itself. TweetDeck is one of those.

Thats because these applications themself use oAuth for their logins. That way they get the oAuth authentification key required for the logins on the other networks for example. (not 100% sure where the restrictions are and what the requirements are so be sure to check to oAuth stuff in detail)

I’m trying to, but I’m not making much progress…

I will continue my search, but I would appreciate if there is someone here that already have a pointer to give (what part of the authentication API to use, an html page explaining something - not Unity related by applicable).

I know UnityPrefabs has an add in module for Twitter. I haven’t checked it out, but I’ve used several of their other modules and they work quite well. Definitely worth the small investment for the time it saves.