How to interact with UI objects with the new OVR Hand tracking

Im working with the newest oculus sdk on a quest and trying to employ the hand tracking feature but I am unable to press a UI button or grab a slider. Using the controllers I was able to get it to work with an event system to create a ray cast but with the hand tracking it doesn’t seem to work. If I use the same ray cast with hand tracking, the ray comes off the wrist at a 90 degree angle which makes it too hard to accurately maneuver.

Hi,

I am having a similar problem with the ray coming out to the right of the wrist at 90 degrees. Did you get a solution to this?

Thanks!