I am trying to track down performance issues in our game, and from crawling some forum threads I saw that there was an internal profiler you could enable.
But I have a hard time finding any information on how to read the numbers.
Anyone care to explain, so others might be able to use this too?
The numbers I get:
iPhone Unity internal profiler stats:
cpu-player> min: 12.5 max: 17.0 avg: 15.3
cpu-ogles-drv> min: 1.4 max: 4.1 avg: 2.1
cpu-present> min: 0.9 max: 2.9 avg: 1.1
frametime> min: 30.5 max: 36.2 avg: 33.3
draw-call #> min: 11 max: 11 avg: 11
tris #> min: 278 max: 278 avg: 278
verts #> min: 520 max: 520 avg: 520
player-detail> physx: 1.1 animation: 0.0 skinning: 0.0 render: 12.8 fixed-update-count: 1 .. 2
mono-scripts> update: 0.1 fixedUpdate: 0.9 coroutines: 0.0
mono-memory> used heap: 2072576 allocated heap: 2740224
Thanks a bunch!
/Thomas