How to interpret this Crash dump

Hi everybody,
we do get an error log from different people trying to run our game “Can’t Drive This”.
However I am not able to reproduce that crash. Can anybody help me to read that crash dump or give me any hint what I can do to track that bug down.

Thanks in advance.

2913352–214902–output_log.txt (19.6 KB)
2913352–214904–error.txt (46.3 KB)
2913352–214905–crash.dmp.txt (147 KB)

Here’s the reconstructed callstack:

0e5ded00 ????
6dee7810 fraps32+0x7810
51df6c2c gameoverlayrenderer+0x76c2c
009efe21 Cantdrivethis!GfxDeviceD3D11Base::PresentFrame+0x71 [c:\buildslave\unity\build\runtime\gfxdevice\d3d11\gfxdeviced3d11.cpp @ 1925]
009eb5cf Cantdrivethis!GfxDeviceD3D11Base::PresentFrame+0x21f [c:\buildslave\unity\build\runtime\gfxdevice\d3d11\gfxdeviced3d11.cpp @ 2001]
00a0b956 Cantdrivethis!GfxDeviceWorker::RunCommand+0x2ac6 [c:\buildslave\unity\build\runtime\gfxdevice\threaded\gfxdeviceworker.cpp @ 1070]
00603e50 Cantdrivethis!Thread::RunThreadWrapper [c:\buildslave\unity\build\runtime\threads\thread.cpp @ 27]

Looks like something (fraps?) is hooking into the process, overwrites IDXGISwapChain:: Present call and finally crashing once their hook is called.

Thanks for the help, I’ll forward it to the guys having issues. Fingers corssed it is fraps fault