Unity beginner here, and I apologise if this should be blindingly obvious…
I’m developing an overhead, realtime 2D (orthographic camera) mobile game, where, when the player collides with certain objects, I want to freeze the main scene, darken everything slightly, and then have an image (of a monster) slide out onto the screen, in first person view, for the player to deal with.
It’s perhaps a bit of a vague quetsion, and one I’ll come back to as I conquer various bits and get stuck again…but what sorts of things would I need to consider to achieve this? How would I freeze what has essentially become the background, while I deal with the new “foreground” event?
Would I use two scenes? Can you pause a scene, and put another one on top? A second camera, perhaps?
Any ideas would be helpful, even an answer that doesn’t quite get my point might lead me in new, interesting directions! ![]()