How to invert culling for HDRP?

I tried putting GL.invertculling into OnPostRender() and it didn’t work.

Also tried inverting in RenderPipelineManager.beginCameraRendering and RenderPipelineManager.endContextRendering. Still didn’t work.

On the camera, get the component for the “HD Camera Additional Data” and invert the culling there.

cam.GetComponent<HDAdditionalCameraData>().invertFaceCulling = true;

I couldn’t get the camera inverted in HDRP with those 2 solutions so ended up flipping my objects by multiplying their scale Y axis by -1.