I tried putting GL.invertculling
into OnPostRender()
and it didn’t work.
Also tried inverting in RenderPipelineManager.beginCameraRendering
and RenderPipelineManager.endContextRendering
. Still didn’t work.
I tried putting GL.invertculling
into OnPostRender()
and it didn’t work.
Also tried inverting in RenderPipelineManager.beginCameraRendering
and RenderPipelineManager.endContextRendering
. Still didn’t work.
On the camera, get the component for the “HD Camera Additional Data” and invert the culling there.
cam.GetComponent<HDAdditionalCameraData>().invertFaceCulling = true;
I couldn’t get the camera inverted in HDRP with those 2 solutions so ended up flipping my objects by multiplying their scale Y axis by -1.