Hi guys , i want to make a 2d demo ,
so i some codes as follows
i loaded some images from asset ,but the images size shown in the scene not corrected .
var textures:Object = Resources.LoadAll(_imagePath, typeof(Texture2D));
for (var i = 0; i < textures.Length; i++){
var go:GameObject = new GameObject("test"+i);
go.transform.position=new Vector3(0 ,0, 1.0f);
var guiTex:GUITexture = go.AddComponent(GUITexture);
var texture:Texture2D = (textures *as Texture2D);*
guiTex.texture = texture;
_ guiTex.pixelInset = Rect(i10,i10,texture.width,texture.height);_
yield WaitForSeconds(0.5);
Debug.Log("Textures Loaded: " + _typedTextures.Length);
}
i want to let show default size
can anybody help me ? ths very much