I divided my project with different .asmdef in order to have different .dll.
Now I want to import one of the dll (Eg. MyDll) created with .asmdef (copied from Library/ScriptAssemblies) inside another unity project.
The problem is that, even if I import also the third parties it depends on, MyDll has references to others .asmdef files (dll) that are not being imported with the asset package I created through “Export Packages…”.
How can I import in a package also those “.asmdef” files in order to have the references ?